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Graphic card shader model 3.0
Graphic card shader model 3.0












Graphic card shader model 3.0

  • Consoles: PS4 and Xbox One support compute shaders.
  • Mobile: Supported when using OpenGL ES 3.1 / 3.2 on Android.
  • Linux: Supported when using OpenGL Core 4.3 or later (requires OS and GPU support).
  • Mac: Compute shaders are not supported.
  • Generally all GPUs made since year 2010 support it.
  • Windows: When using DX11 or DX12, and the GPU supports DX11 feature set.
  • Consoles: All consoles support depth textures.
  • When using OpenGL ES 2, depth textures may or might not be supported, depending on exact GPU/OS version.
  • Mobile: OpenGL ES 3 and Metal support depth textures.
  • PC: Generally all GPUs made since year 2006.
  • Shader Model 2Īdditionally, some graphic effects used in Unity (in the Image Effects, for example) might also require other graphics features, such as depth textures or compute shaders.

    Graphic card shader model 3.0

    The graphics cards that implement each model are listed below. Unity supports emulating two Shader models: Shader Model 2 and Shader Model 3.

    Graphic card shader model 3.0

    Progressive Shader models have added support for longer Shader programs, more powerful branching instructions and other features, and these improvements have enabled parallel improvements in the graphics of games. The capabilities of the hardware have improved over time in phases, and the general set of features that were introduced with each phase is known as a Shader Model. The graphics hardware that ultimately renders a Scene is controlled by specialised graphic programs called Shaders.














    Graphic card shader model 3.0